Expressive Game Lab est une plateforme d’analyse des contenus et des usages des jeux vidéo, qui oriente ses travaux sur ce qui fait de ce médium une forme d’expression à part entière. Cet espace est rattaché à deux laboratoires de l’université de Lorraine, le Centre de recherche sur les médiations (CREM, pôle PIXEL) et le Laboratoire Lorrain de recherche en informatique et ses applications (LORIA).
Sciences en bulles : Réveil climatique l’heure de l’action a sonné !
Chochois, H. (2022). Sciences en bulles : Réveil climatique l'heure de l'action a sonné ! Groupe Sciences pour tous du syndicat national de l'édition. TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch [...]
Jeu et éducation
Brougère, G. (1985). Jeu et éducation. Editions L’Harmattan. TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon Swedish English Korean Thai Estonian Latvian Turkish Finnish Lithuanian Ukrainian French Malay Urdu German Maltese [...]
Convergence culture : Where Old and New Media Collide.
Jenkins, H. (2008). Convergence culture : Where Old and New Media Collide. NYU Press. TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon Swedish English Korean Thai Estonian Latvian Turkish Finnish Lithuanian [...]
Qu’est-ce qu’un bon film ?
Jullier, L. (2002). Qu’est-ce qu’un bon film ? Paris Éd La Dispute. TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon Swedish English Korean Thai Estonian Latvian Turkish Finnish Lithuanian Ukrainian French [...]
L’analyse de séquences
Jullier, L. (2002). L’analyse de séquences. Nathan. TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon Swedish English Korean Thai Estonian Latvian Turkish Finnish Lithuanian Ukrainian French Malay Urdu German Maltese Vietnamese [...]
L’univers des jeux vidéo
Le Diberder, A., & Le Diberder, F. (1998). L’univers des jeux vidéo. Editions La Découverte. TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon Swedish English Korean Thai Estonian Latvian Turkish Finnish [...]
La mesure de l’art : sociologie de la qualité artistique
Leveratto, J. (2000). La mesure de l’art : sociologie de la qualité artistique. La Dispute. TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon Swedish English Korean Thai Estonian Latvian Turkish Finnish [...]
StarCraft II: Heart of the Swarm Collector’s Edition Strategy Guide
Marcus, P., Barba, R. (2013). StarCraft II : Heart of the Swarm Collector's Edition Strategy Guide. BradyGames. TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon Swedish English Korean Thai Estonian Latvian [...]
Procedural Storytelling in game design
Short, T. X., & Adams, T. (2019). Procedural Storytelling in Game Design. CRC Press. TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon Swedish English Korean Thai Estonian Latvian Turkish Finnish Lithuanian [...]
Lector in Fabula : Le rôle du lecteur, La coopération interprétative dans les textes narratifs
Eco, U. (1989). Lector in Fabula : Le rôle du lecteur, La coopération interprétative dans les textes narratifs (Biblio Essais, Livre de Poche). TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon [...]
Approaches to videogame discourse
Ensslin, A., Balteiro, I. (2019). Approaches to Videogame Discourse. Bloomsbury. https://doi.org/10.5040/9781501338489 TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon Swedish English Korean Thai Estonian Latvian Turkish Finnish Lithuanian Ukrainian French Malay [...]
Music Video Games : Performance, Politics, and Play
Austin, M. (2016). Music video games : Performance, Politics, and Play. Bloomsbury Publishing USA. TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon Swedish English Korean Thai Estonian Latvian Turkish Finnish Lithuanian [...]
Games and Bereavement : How Video Games Represent Attachment, Loss, and Grief
Harrer, S. (2019). Games and Bereavement : How Video Games Represent Attachment, Loss, and Grief. transcript Verlag. TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon Swedish English Korean Thai Estonian Latvian [...]
Le transmédia, ses contours et enjeux
Collard, A., & Collignon, S. (2020). Le Transmédia, ses contours et ses enjeux. Presses universitaires de Namur. TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon Swedish English Korean Thai Estonian Latvian [...]
Horror video games : Essays on the Fusion of Fear and Play
Perron, B. (2014). Horror video games : Essays on the Fusion of Fear and Play. McFarland. TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon Swedish English Korean Thai Estonian Latvian Turkish [...]
Against Flow
Soderman, B. (2021). Against flow : Video Games and the Flowing Subject. MIT Press. TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon Swedish English Korean Thai Estonian Latvian Turkish Finnish Lithuanian [...]
Playing with feelings : Video Games and Affect
Anable, A. (2018). Playing with Feelings : Video Games and Affect. U of Minnesota Press. TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon Swedish English Korean Thai Estonian Latvian Turkish Finnish [...]
Gender and sexuality in online game cultures : Passionate Play
Sundén, J., & Sveningsson, M. (2012). Gender and Sexuality in Online Game Cultures : Passionate Play. Routledge. TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon Swedish English Korean Thai Estonian Latvian [...]
Havres de peur : lieux de peur en jeux-vidéo
Baychelier, G. (2022). Havres de peur : lieux d’horreur en jeu vidéo. Rouge Profond. TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon Swedish English Korean Thai Estonian Latvian Turkish Finnish Lithuanian [...]
Penser (avec) la culture vidéoludique
Collectif (2023) Penser (avec) la culture vidéoludique : discours, pratiques, pédagogie. Presses universitaires de Liège. TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon Swedish English Korean Thai Estonian Latvian [...]