expressive game
Publications
Playing with feelings : Video Games and Affect
Anable, A. (2018). Playing with Feelings : Video Games and Affect. U of Minnesota Press. TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon Swedish English Korean Thai Estonian Latvian Turkish Finnish [...]
Gender and sexuality in online game cultures : Passionate Play
Sundén, J., & Sveningsson, M. (2012). Gender and Sexuality in Online Game Cultures : Passionate Play. Routledge. TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon Swedish English Korean Thai Estonian Latvian [...]
Havres de peur : lieux de peur en jeux-vidéo
Baychelier, G. (2022). Havres de peur : lieux d’horreur en jeu vidéo. Rouge Profond. TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon Swedish English Korean Thai Estonian Latvian Turkish Finnish Lithuanian [...]
Penser (avec) la culture vidéoludique
Collectif (2023) Penser (avec) la culture vidéoludique : discours, pratiques, pédagogie. Presses universitaires de Liège. TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon Swedish English Korean Thai Estonian Latvian [...]
Le son
Chion, M. (2006). Le son. Armand Colin. TRANSLATE with x English Arabic Hebrew Polish Bulgarian Hindi Portuguese Catalan Hmong Daw Romanian Chinese Simplified Hungarian Russian Chinese Traditional Indonesian Slovak Czech Italian Slovenian Danish Japanese Spanish Dutch Klingon Swedish English Korean Thai Estonian Latvian Turkish Finnish Lithuanian Ukrainian French Malay Urdu German Maltese Vietnamese [...]
Introduction aux théories des jeux vidéo
Résumé : Cet ouvrage répond à un manque dans la littérature francophone : l’existence d’un guide de référence pour toute personne souhaitant s’initier aux différents aspects de la recherche sur les jeux vidéo. Pensés pour permettre au lecteur d’avoir des clés de compréhension concernant les principaux aspects du domaine, les multiples chapitres sont autant de [...]
Gaming at the edge: sexuality and gender at the margins of gamer culture
Shaw, A. (2014). Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture. University of Minnesota Press.
Ready Player Two : the Gamers and Designed Identity
CHESS, S. (2017). Ready Player Two: Women Gamers and Designed Identity. University of Minnesota Press.