Playing Smart : On Games, Intelligence and Artificial Intelligence
TOGELIUS, Julian, 2018, Playing Smart: On games, Intelligence and Artificial Intelligence, Cambridge (Massachussets), The MIT Press
Play Anything : The pleasure of limits, the uses of boredom & the secret of games
BOGOST, Ian, 2016, Play Anything : The pleasure of limits, the uses of boredom & the secret of games, New York, Basic Books
How Games move us : Emotion By Design
ISBISTER, Katherine, 2016, How Games Move Us: Emotion by Design, Cambridge (Massachussets), The MIT Press
Emotion In Games : Theory and Praxis
KARPOUZIS Kostas, YANNAKAKIS Georgios N., Emotion in Games: Theory and Praxis, New-York, Springer
La Caméra Imaginaire
KRICHANE Selim, 2019, La Caméra Imaginaire, Chêne-Bourg, Georg
Understanding Minecraft : Essays on Play, Community and Possibilities
GARRELTS Nate, 2014, Understanding Minecraft: Essays on Play, Community and Possibilities, Jefferson (Caroline Du Nord), McFarland
Jeux de rôle : Les forges de la fiction
CAÏRA Olivier, 2007, Jeux de rôles : Les forges de la fiction, Paris, CNRS Edtions
Intermédialités, histoire et théorie des arts, des lettres et des techniques : Jouer
Intermédialités, Histoire et Théorie des Arts, des Lettres et des Techniques : Jouer, 2007, n°9, 187p
Play Matters
SICART Miguel, 2017, Play Matters, Cambridge (Massachussets), The MIT Press
Video Games Around the world
WOLF J. P. Mark, 2015, Video Games Around The World, Cambridge (Massachussets), The MIT Press