expressivegame.com



It is currently Wed 22 May 2013 04:31

All times are UTC




Post new topic Reply to topic  [ 10 posts ] 
Author Message
 Post subject: So did you kill him?
PostPosted: Sat 24 Sep 2011 19:56 
Offline

Joined: Sat 24 Sep 2011 18:50
Posts: 2
Hi there,

i left the father alive in the first time I played it through. By now I have seen all the 4 endings and I have to say that the first time I played it was actually telling about me... I guess.

Not killing the father, and I was struggling, and it is a freaking scissors, from the freaky girl, but not killing him was way more intense a decision to take then killing him. The reaction to finally giving the pair of scissors to the boy was then so calm. One would have liked to explain why...

I am still thinking about some things. The techno-themed killing screens seemed a bit odd... and there are some small bits still in french if I am not mistaken... but it was an amazing experience. great job. the music was spot on! can I spread the link in some game research related forums or do you guys want to do that?

Patrick


Top
 Profile  
 
 Post subject: Re: So did you kill him?
PostPosted: Sun 25 Sep 2011 08:21 
Offline

Joined: Thu 22 Sep 2011 09:09
Posts: 8
Hi Patrick and thanks a lot for your feedback!

Yes you can spread the news of the release in every appropriate places that you figure out :)

I'm surprised for the few remaining French words in the English version, if you remember where you have found them it would be of great help!

Sébastien.


Top
 Profile  
 
 Post subject: Re: So did you kill him?
PostPosted: Mon 26 Sep 2011 17:17 
Offline

Joined: Sat 24 Sep 2011 18:50
Posts: 2
I thought that "De profundis" was french... Now I googled it and am humbled to say that I actually studied Latin in school -.-
However, now I have some Oscar Wilde to read I guess...


Top
 Profile  
 
 Post subject: Re: So did you kill him?
PostPosted: Mon 26 Sep 2011 18:28 
Offline

Joined: Thu 22 Sep 2011 09:09
Posts: 8
Yep you can read Oscar Wilde or also play Kult, a 1989 game from Exxos, where there is a door and a room called De Profundis (and that's strange but there is also a kind of speaking fetus in this game, have a look at it). De Profundis refers also to Psalm 130, where the psalmist in deep sorrow cries to God, asking for mercy (de profundis clamavi ad te domine). So pick the meaning which sounds like the most appropriate reference ;)

Image


Top
 Profile  
 
 Post subject: Re: So did you kill him?
PostPosted: Tue 27 Sep 2011 11:20 
Offline

Joined: Fri 23 Sep 2011 12:35
Posts: 1
Hi Guys,

So, it's my turn to admit now what I did.

I killed the father ... but before that, I saved the game, knowing from my experience of video games that I could then start again from the very same moment in the game. And that's what I did, I started again to see the different ending possibilities.

Maybe something to think about for us researchers. What is the meaning of such an act if you can save the game, maybe do a mistake and start gain from te very same point if you feel that you did wrong.

Then, when I first killed him, it was in a symbolic way (as it is presented in the game). Forgive was not the solution for me, but symbolically destroy the demons that were bothering me/the character for such a long time. A way to free myself.

For the reflexive point : IRL, my biological father left the house when I was young and left my mother in a deep economic shit. I'm not seeing him nor talking to him anymore for almost 20 years, so basically, I "killed" him. But when I was younger, I often asked myself iIf I would end like him.


See you soon !
Laurent


Top
 Profile  
 
 Post subject: Re: So did you kill him?
PostPosted: Thu 29 Sep 2011 01:25 
Offline

Joined: Thu 29 Sep 2011 01:18
Posts: 4
I did not kill him, but then I agreed to the concept of freedom of choice.

My reason for this was in that the context of decision to kill or not, it was not a safety matter, purely a vengeance / justice matter. Even if I believe he should face justice, and I do, that doesn't mean that I want to be the one to administer it (murder him)


Top
 Profile  
 
 Post subject: Re: So did you kill him?
PostPosted: Fri 14 Oct 2011 22:26 
Offline

Joined: Fri 14 Oct 2011 22:16
Posts: 4
I tried to give the scissors to the father, but he was killed
The action of giving the scissors to the father could let him decide.


Top
 Profile  
 
 Post subject: Re: So did you kill him?
PostPosted: Tue 1 Nov 2011 10:23 
Offline

Joined: Tue 1 Nov 2011 10:13
Posts: 2
I'll have to say I did kill him although my reason was mostly because that was the ending I most wanted to see. I also did not replay it, I think you should stand for what you have decided, as a comment to you Laurent :)
In general I think the game achieved what it was after, actually making you reflect on both the theme of the game and games in general. As a comparison I just played Fable 3 in which towards the end you have to make several choices none of which are actually good, just degrees of bad. The way those choices are portrayed reminded me of the final choice in this game, the fact that there is no right or wrong just choices to make. Like choices in real life often are. When choices are like that they for some reason strike a cord and actually matters, which from a game perspective seems wierd, that a more undefined, no right or wrong, choice "feels" harder to make.

Anyway, just some reflections.

Lina


Top
 Profile  
 
 Post subject: Re: So did you kill him?
PostPosted: Tue 1 Nov 2011 10:32 
Offline

Joined: Tue 1 Nov 2011 10:13
Posts: 2
I'll have to say I did kill him although my reason was mostly because that was the ending I most wanted to see. I also did not replay it, I think you should stand for what you have decided, as a comment to you Laurent :)
In general I think the game achieved what it was after, actually making you reflect on both the theme of the game and games in general. As a comparison I just played Fable 3 in which towards the end you have to make several choices none of which are actually good, just degrees of bad. The way those choices are portrayed reminded me of the final choices in this game, the fact that there is no right or wrong just choices to make. Like choices in real life often are. When choices are like that they for some reason strike a cord and actually matters, which from a game perspective seems wierd, that a more undefined, no right or wrong, choice "feels" harder to make.

Anyway, just some reflections.

Lina


Top
 Profile  
 
 Post subject: Re: So did you kill him?
PostPosted: Mon 5 Dec 2011 00:59 
Offline

Joined: Mon 5 Dec 2011 00:53
Posts: 2
No I did not. I guess its something about always sticking up for your family.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Skin by Lucas Kane